![]() ![]() Newly compiled custom missions crash the game. Sanny Builder Updated - Currently I can't recompile original scripts. All Cleo3 scripts need adjustment for mobile.Ĭleo4 - seems to run my cleo3 scripts correctly in limited testing. ![]() (updates needed)Ĭleo for Android - working as expected. Save Editors - mobile saves are incompatible with editors for PC saves.Ĭustom Text IPL files - working with some modification on Android. Hex Editing - working as expected on PC, Android, iOS For the most part the examples I post in this topic are lifted directly from the CG starter saves, but users are encouraged to modify these strategies for their own amusement. ![]() The Chain Game "style" describes a certain feature set applied to the custom saves used in the San Andreas Chain Game. The current discussion is on applying successful save editing strategies on PC to SA Mobile saves, but anyone interested in using the same strategies for PC save editing is welcome to join the conversation. threads, and other modifications are not added to the save over and over again. It's up to the user to make sure that pickups, car generators, radar blips, objects. Most of the changes applied by the cleo scripts and other strategies in this topic will persist if you save the changes "even if the scripts are disabled." Most codes are intended to be executed only once per save, but no attempt is made to track these changes with thread saving, global variables, cleo variables, or anything else. Notice: "Save Editing" implies permanent changes to your saves. Recommended: Some experience using spreadsheets. Requirements: Ability to apply basic algebra to story problems. Introduction to SA Chain Game Style Save Editing I still need to clean up the posts and add clarification. I'm moving this conversation from PM to the open forums. ![]()
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